Gabmag here to talk a little about one of our Kickstarter stretch goals, the prequel!
Not much was known about it before, so I'd like to take some time to explain what it'll be like.
Hi all! FaBLe here, TDS' French translator and second programmer.
We chose to write the TDS Making-Of series as an attempt to explain how the game's "special effects", and other tidbits were made, and perhaps give a hand to other Renpy programmers out there who may want to achieve similar special effects in their own games.
Gabmag and I are still pretty new at this, and you may find better codes somewhere else. Still, we'd be happy if this was useful to you, even a little.