Hello everyone! Welcome back to another devlog – this time with a slightly different twist. Today, I’ll be talking about something that a lot of VN devs seem to struggle with: Marketing. Specifically, marketing your VN for Kickstarter. Going into The Divine Speaker’s Kickstarter, we were all nervous but confident. We knew that we did […]
TDS making-of #3: Day, night and sunset: Reshading images in Renpy with im.Matrixcolor
We’ve added an updated post on recoloring sprites here! The next scene in your visual novel takes place at nighttime. You have a night version of your background ready and the scene is going well, yet you can’t help but find your characters to look way too bright in that night ambient. You figure out […]
TDS Making-Of #2: Leaves Shadow Effect With Renpy
Heyo, Fable again! Hope you liked my previous post about the camera effects. This time we will talk about another nice visual effect I found while trying to enhance the game script: the leave shadows! It’s a known fact: anything looks cooler with leave shadows on it: the ground with yellow patches, your clothes as you roam […]